Skip to content
Next Gaming Daily

The Iconic Game Turns 20 – The Plastic Guitar That United Generations Among Music Generations

Marking 20 years after Guitar Hero first launched across the Atlantic, offering players everywhere the tools to feel like rock legends. Not in reality, but try telling that anyone who has mastered Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to follow on-screen cues moving along the display in time with a song. Each riff corresponded to particular chords, creating the feel of an authentic performance.

The studio had already experimented with rhythm games before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the foundations for a surprising massively profitable franchise which made a remarkable impact for many of the artists included, introducing decades-old bands to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, remembers the initial budgetary hurdles in securing the recordings – even though initial releases primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. But once Guitar Hero became a hit, and record sales and radio play increased, everyone wanted to participate.”

He continues: “Among the remarkable aspects was the number of parents reached out and thanked us for exposing their children to the songs they loved. It became a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls the way the game revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally this had been seen as outdated material, but then when it was featured on the game and teenagers were finding it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It gave our catalog a new life.”

In 2008, the band's first record was still unreleased stateside, meaning the game served as a primary platform for exposure for the band as they went on a North American tour opening for the rock giants. “Their crew had on the song during travel, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the group more money than any of their records. It sold well over half a million copies in its first week, and demand for their songs saw an increase of up to 40% during an era when the music business was already collapsing.

The series still motivates nimble-fingered fanaticism among its fans. Recently, an online personality completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging even in expert mode, let alone played at increased tempo and without missing every one of the thousands of cues. They stated requiring months of practice of practice.

“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up a real gun and enlist,” notes musician the artist.

The band had already completed a profitable run when their hit was featured on Guitar Hero III, but Li says it turned them into widely recognized. “I remember the record label informing us that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it threatened to eclipsing everything else accomplishments. Last year, the song featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact of a Iconic Controller

The best marketing, be it for automobiles, clothes or video games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”.

The majority of Guitar Hero games were released in just a five-year period from 2005 to 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a brief comeback several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the founders on the way. A new studio has begun production on its debut music game. Original co-founders are participating in advisory roles. Is the world prepared to welcome another game in the spirit of the classic?

“We thought such titles might become similar to sports games where you can update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”

The writer

Molly Donovan

A passionate gaming journalist with over a decade of experience covering esports and indie game development, known for her detailed analysis and engaging storytelling.

Next Gaming Daily

Type to search articles.